Ideas for Unity and forum service
In terms of where I would like to take my Unity game, I’ve had another idea that I would like to try. That is, I would like to have an NPC with a variety of options in a chat window – and that these...
View ArticleForum Experiment, part one
I now have a database of forums available, at this location: http://myinfo-scs.appspot.com . This is based on code located here: https://github.com/kjk/fofou and described in more detail here:...
View ArticleData Structures in SQL vs noSQL – with thoughts to django-nonrel
So I’ve been thinking again about the problem of SQL vs noSQL joins. Basically, for background I am interested in how one could write another python package for the django-nonrel project, such that...
View ArticleBlender experiments / MongoDB
Here is a picture that I made following these video tutorials ([1], [2]). I intend to start looking at these tutorials next on handling splash in blender, by the same person ([1], [2]). Changing the...
View ArticleDjango on GAE – final thoughts for now
I came across the following project the other day: http://code.google.com/p/gae-django-cms/ . It works right out of the box, and seems fully equipped with admin and all sorts of other useful things....
View ArticleConvolution reverb and audio editing
Audio is not really something that is my key interest or passion, but I have heard from someone who knows, that when it comes to sound editing, or studio recording, reverb is an extremely useful effect...
View ArticleTwo excellent pieces of news
Hi folks, I’m afraid this is not another content post, but the following items may be of interest. The first is that Unity is now allowing developers who use their software to deploy not only to...
View ArticleGame Development #4 – Shop, basic dialogue, and game state persistence
I’ve made some further progress with my unity game. Here is the latest demonstration video: Previous videos in the series, in reverse order of appearance: Bridge Battle Animation and multiplayer...
View ArticleIdeas as to things I should probably look into doing next
Hi folks, In addition to some of the things mentioned in the last post, I’ve had a bit of a further play, and have identified to a better degree as to what I would like to try to implement next....
View ArticleGuards vs Skeletons
Hi folks, So I’ve done a little more work on my project. This time I’ve sandboxed the progress in a new scene, with a road and some buildings. The main aspects of experimentation have been Unity...
View ArticleThe jaws that bite, the claws that catch
I recently went to a local park, and spotted my first lyrebird. There were actually two of the critters. For some reason their movement reminded me a bit of Velociraptors in Jurassic Park.
View ArticleLatest developments in the PaaS universe
Hi folks, I’ve been considering the feasibility of maybe setting up a small PaaS on RightScale using Amazon EC2. There are a few bits and pieces that might facilitate this. However, most recently, I...
View ArticleDjango on GAE using Python NDB
Recently in a comment on a post on dba.stackexchange I learned about a service called NDB, which presumably allows one to efficiently model many-to-many entity relationships in the google datastore....
View ArticleUnity, Git, and other meanderings
My Unity projects have been starting to become a bit large and in need of a good pruning / refactoring / reorganisation. However, I am loath to do so with abandon, since I am afraid that I might break...
View ArticleExperiments with WatiN
Hi folks, So recently I decided that it’d be a good idea to get slightly up to speed with WatiN since I’ve gathered that it might come in handy to have an idea of a good automated testing framework,...
View ArticleOn the road
There were some interesting patterns in light and dark on the way to a particular destination recently.
View ArticleDeis and Flynn, open source PaaS platform contenders
For those of you who have followed some of my earlier posts, deployment of online applications is something that interests me. And doing this in a cost effective, lightweight and efficient manner is...
View ArticleMySQL, Unity, and SmartFoxServer – further deliberations
(In this first of a two part series of posts I will document my endeavours in getting Unity and MySQL to speak to each other through a SFS2X extension.) Hi folks, So, finally after much ado, I’ve got...
View ArticleMySQL, Unity, and SmartFoxServer – implementing the functionality
(In this second of a four part series of posts I will aim to continue to develop my remarks on the foundations of simple database persistence in a Unity MMO type game.) Hello again, If one recalls...
View ArticleMySQL, Unity, and SmartFoxServer – location persistence in the game world
(In this penultimate of a four part series of posts I will complete my sketch on how I built a working implementation of simple database persistence in a Unity MMO type game, leaving the final post for...
View Article
More Pages to Explore .....